VAR FLAND
var Jamming
VAR TIME_LAND
var Chaff
var Flare
var JamFC
var JamRad


if init then {
IF TIME < 5 THEN { FLAND = 1 } ELSE { FLAND = 0 } ENDIF
TIME_LAND = -1
	IF ( DBCMFlags & 1 ) == 1 THEN { Chaff = 1 } ENDIF
	IF ( DBCMFlags & 2 ) == 2 THEN { Flare = 1 } ENDIF
	IF ( DBCMFlags & 4 ) == 4 THEN { JamRad = 1 } ENDIF
	IF ( DBCMFlags & 16 ) == 16 THEN { JamFC = 1 } ENDIF
	SensorEnable "FCRadarJam" 0
	SensorEnable "RadarJam" 0
; Set Tactic
} elseIF NEWTRACK THEN {

Countermeasure "ECMJammer"
IF NOT Jamming THEN { 
SensorEnable "RadarJam" 1
SensorEnable "FCRadarJam" 1
Jamming = True
} ENDIF


IF ( TgtClass $= "MISSILE" ) AND ( ( TgtMissileClass "AAM" ) OR ( TgtMissileClass "SAM" ) ) THEN {
; Missile?
SETTACTIC "AirEvadeMissile"
} ELSEIF ( TgtClass $= "AIR" ) AND ( ( TgtID $= "HOSTILE" ) OR ( TgtID $= "UAE" ) OR ( TgtID $= "UPD" ) ) THEN {
; Enemy Plane?
SETTACTIC "AirEvadeAir"
} ELSEIF ( TgtClass $= "SUB" ) THEN {
; Enemy Sub?
; got him!
SETTACTIC "AirAtkSub"
} ELSEIF ( TgtClass $= "LAND" ) THEN {
SETTACTIC "AirAtkSub"
} ENDIF

IF ( fuelpercent < 10 ) THEN { IF FLAND THEN { SETPRIORITY 252 LAND } ENDIF } ENDIF

IF ( TIME_LAND != -1 ) AND ( TIME > TIME_LAND ) THEN {
	TIME_LAND = -1
	IF FLAND THEN { SETPRIORITY 252 LAND } ENDIF
} ENDIF


} ENDIF