
IF INIT THEN {
;	DEBUGOUT OwnName
;	DEBUGOUT " Acquired "
;	DEBUGOUT TargetName
} ELSE {
	IF TgtSilos > 0 THEN {
			; we've enabled and we're no longer closing, so detonate
;			DebugOut "Shkval Detonating At Rng:"
;			DebugValueOut TgtRng
			Detonate
	} ENDIF
} ENDIF
