Cytat: |
Universe / scenes / missions / challenge / cup_de_grace.scn
w katalogach: 0_cup_de_grace.mpak 1_cup_de_grace.mpak |
Cytat: |
Universe / scenes / missions / challenge / pc_cargo.scn
w katalogach: 0_mc_pc_cargo.mpak 1_mc_pc_cargo.mpak |
Cytat: |
entity "I-25" (SubmarineGen) {
localframe 0.0262 0.0000 0.9997 0.0000 0.0000 1.0000 0.0000 0.0000 -0.9997 0.0000 -0.0262 0.0000 -6240.9536 -20.0000 3290.9153 1.0000 ; template "Japan\SEA\Submarine TypeB" ; properties (Common, Sub, Command) { "Command" { CommandTarget = R "" ; } Dive = E Depth : Periscope ; FireStance = E FireStances : FreeFire ; Party = E Party : Japanese ; Race = E Races : Japan ; RepairZoneArea = R "" ; Type = E ShipClasses : TypeB ; } |
Cytat: |
entity "Ki-43 Oscar" (PlaneSquadronGen) {
localframe -0.4868 -0.4226 -0.7645 0.0000 -0.2270 0.9063 -0.3565 0.0000 0.8435 0.0000 -0.5372 0.0000 2396.0103 500.0000 7493.0698 1.0000 ; template "Japan\AIR\Ki-43 Oscar" ; properties (Common, GameUnit, PlaneSquadronWNavpoint, Command) { "Command" { CommandTarget = R "" ; } Crew = E CrewXPLevels : Veteran ; HomeBase = R "" ; Party = E Party : Japanese ; Race = E Races : Japan ; Type = E PlaneClasses : Oscar ; Velocity = F 400.0000 ; WingCount = E PlaneWingCount :" 5" ; } } |
Cytat: |
entity "I-25" (SubmarineGen) {
localframe 0.0262 0.0000 0.9997 0.0000 0.0000 1.0000 0.0000 0.0000 -0.9997 0.0000 -0.0262 0.0000 -6240.9536 -20.0000 3290.9153 1.0000 ; template "Japan\SEA\Submarine TypeB" ; properties (Common, Sub, Command) { "Command" { CommandTarget = R "" ; } Dive = E Depth : Periscope ; FireStance = E FireStances : FreeFire ; Party = E Party : Japanese ; Race = E Races : Japan ; RepairZoneArea = R "" ; Type = E ShipClasses : TypeB ; } } |
Cytat: |
entity "I-25" (SubmarineGen) {
localframe 0.0262 0.0000 0.9997 0.0000 0.0000 1.0000 0.0000 0.0000 -0.9997 0.0000 -0.0262 0.0000 -6240.9536 -20.0000 3290.9153 1.0000 ; template "Japan\SEA\Submarine TypeB" ; properties (Common, Sub, Command) { "Command" { CommandTarget = R "" ; } Dive = E Depth : Periscope ; FireStance = E FireStances : FreeFire ; Party = E Party : Japanese ; Race = E Races : Japan ; RepairZoneArea = R "" ; Type = E ShipClasses : TypeB ; } } |
PL_U-96 napisał/a: |
Po tym jak doszedles jakie parametry sa odpowiedzialne za umieszczenie jednostek na mapie mozna tworzyc misje |
PL_U-96 napisał/a: |
W sobote rano dam ci takie INFO bo jestem strasznie zarobiony w pracy |